Showing posts with label framework. Show all posts
Showing posts with label framework. Show all posts

Wednesday, August 5, 2009

Peer to Peer Connectivity

One-on-one games:
Some games are just not the same when you’re playing against the computer—word games, chess and other strategy games are so much better when you’re playing against another person. You can now create games that are easy to set up and play between two devices, whether it’s an iPhone or an iPod touch.

Easily connect:
The new Game Kit framework opens new opportunities for developers to easily create peer-to-peer apps.Game Kit provides the user interface for initiating a multi-player game, and a data transfer API to share game state. When incorporated into a game, it will automatically discover if the same game is running on other nearby iPhones or iPod touches, allow the user to connect to one of them through Bluetooth, and start sharing game state over a standard IP-based communication channel. The automatic discovery is handled by Bonjour. And making the connection doesn’t require pairing, so it works seamlessly for everyone involved.

Not just for games:
While Game Kit has been designed for games, it can used for any kind of app to share information between iPhones and iPod touches. Use it to exchange business contacts. Share a photo with a friend. Or send a short note to someone nearby.

In game voice:
Game Kit also provides a real-time voice chat API. You provide the network connection, the in game voice capability provides the underlying services to capture your voice through the microphone, transmit it to another player and then playback their responses.

In App Purchase


Flexible payments:
In app purchase gives you the flexibility to support a variety of business models. You can offer your customers additional services and content within your paid app.For example, you can create a subscription magazine app where you ask for payment on a monthly, yearly or periodic basis of your choice. Sell extra levels to extend the experience of your game. Build a general-purpose city travel guide app and let your customers pick the city guides they want to purchase. This new capability opens up many new business opportunities.


You create the app, we'll bring the cash register:
The new Store Kit framework provides the functionality to process payments via the iTunes Store. You submit items to the store and set their price. When a customer chooses to purchase an item, your app creates a payment request and sends it to the iTunes Store for processing. After the iTunes Store verifies and approves the payment, your app is notified so that it can provide features or additional content.


Familiar business terms:
In app purchase uses the same business terms used for apps sold on the App Store. You receive 70% of the purchase price of each item you sell within your app, paid to you on a monthly basis—no credit card fees apply.